Gaming has been a big part of my life for as long as I can recall. In fact, I can still remember playing Final Fantasy 7 for the first time in its glorious four-disc set on my cousin’s chunky OG PlayStation. At that point, the thing that captured my interest the most was how every character had a distinct role and a unique set of skills, and how much balance this brought to the team during battles.

Fast forward to the present, and in the years since joining my current company, Wahl+Case, I’ve been given many opportunities to meet the prospective hires that might be joining my team. And, whoever they are, the one question I always ask is: “If you were starting an RPG game, which class would you pick for your default character?”

The reason I ask this is because you can usually tell quite a lot about a person from their choice of character class. Those that typically start with warrior classes, for example, tend to be competitive and are generally good at taking the initiative. I, however, always start with a healing class. These characters may seem weak in the beginning, but try fighting a boss monster with no healers. It’s impossible. The healers appear to be the least attractive class, but they are always key in the longer battles. 

To me, Altruism is much like this.